It is my goal to forge art from technology and deliver to the audience a dynamic and absolutely immersive experience. My passion does not merely lie within the art of animation, nor just in the advancement of motion performances, but also in the development of behavioural and game play systems that will mimic life's complex reactions to both internal and external stimuli.
Over the years I've had the privilege of working with such companies as:
"Let each person exercise the art they know."
- Aristophanes (ish)
UBISoft 2018 (Ps4, XBOne, PC)
UBISoft 2016 (Ps4, XBOne, PC)
UBISoft 2015 (Ps4, XBOne, PC)
UBISoft 2014 (Ps4, XBOne, PC)
UBISoft 2012 (Ps3, XBox360, Wii U, PC)
UBISoft 2005
(XBox360, XBox, PS2, Game Cube, PC)
Developed Game play animation for the 3rd person player as well as the NPC.
UBISoft 2005
(XBox360, XBox, PS2, Game Cube PC)
Created key frame animation for game play and in-game Cinematics.
Pandemic Studios/EA CANCELED (Ps3, XB360)
UBISoft 2004
(Ps3, Ps2, XBox, Game Cube, PC)
UBISoft 2005
(Ps3, Ps2, XBox, Wii, Game Cube, PC)
UBISoft 2012 (Wii U)
UBISoft 2007
(Ps3, PS2, XBox360, Wii, Game Cube, PC)
Animated previsuals to help flesh out the navigation, surfing and super tricks.
A2M 2006 (PS2)
Worked on Scripted Events and Cinematic Cut Scenes to help develop the storyline for the game.
A2M 2006 (PS2, Wii, Game Cube)
Helped to develop the Cinematic Cut Scenes and In Game Scripted Events.
Digital Fiction/Majesco 2003 (PS2, Game Cube)
Animated ingame Cinematics.
Please feel free to contact me if you have any questions or requests.